ajout balise audio
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@@ -918,33 +918,34 @@ footer a:hover {
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/* PAGE: Missions */
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/* PAGE: Missions */
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/* AUTEUR: Stanislas Royal */
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/* AUTEUR: Stanislas Royal */
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/****************************/
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/****************************/
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/*.missions {
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background-color: rgb(43, 189, 226);
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} */
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.missions {
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.missions {
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width: 100%;
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width: 100%;
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background-color: #273A56;
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background-color: #273A56;
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color: #ffefe5;
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color: #ffefe5;
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text-shadow: 2px 2px 2px #13172c;
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text-shadow: 2px 2px 2px #13172c;
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}
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.missions audio {
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margin: 2em auto auto auto;
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position: sticky;
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top:65px;
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left: 40vh;
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width: 70vh;
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text-align: center;
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}
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}
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.missions section {
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.missions section {
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width: 100vw;
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height: 40vh;
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height: 40vh;
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min-height: 200px;
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min-height: 200px;
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}
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}
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.missions article {
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.missions article {
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/* max-width: 70vw; */
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width: 70vw;
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width: 70vw;
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height: 40vh;
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height: 40vh;
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margin: 1vh 10vw;
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margin: 1vh 10vw;
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padding: 3em;
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padding: 3em;
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text-align: left;
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text-align: left;
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/* float: left */
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}
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}
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.missions h1,
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.missions h1,
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@@ -960,7 +961,6 @@ h2 {
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color: #bf815b;
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color: #bf815b;
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text-decoration: underline;
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text-decoration: underline;
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font-weight: 600;
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font-weight: 600;
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}
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}
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.missions section:nth-child(odd) article {
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.missions section:nth-child(odd) article {
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@@ -970,16 +970,12 @@ h2 {
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.missions section:nth-child(even) article {
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.missions section:nth-child(even) article {
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text-align: left;
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text-align: left;
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/* display: block; */
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}
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}
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.missions section article p {
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.missions section article p {
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max-width: 50%;
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max-width: 50%;
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/* margin: auto;
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float: left; */
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}
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}
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.missions section:nth-child(odd)>article>p {
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.missions section:nth-child(odd)>article>p {
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margin: auto 0 auto auto;
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margin: auto 0 auto auto;
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text-align: right;
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text-align: right;
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@@ -1040,7 +1036,6 @@ h2 {
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.missions #sabotage {
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.missions #sabotage {
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background: url('../images/imageSR/qu/sabotage.jpg') center/cover fixed;
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background: url('../images/imageSR/qu/sabotage.jpg') center/cover fixed;
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/* color:#641a10; */
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}
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}
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.missions #autreMissions {
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.missions #autreMissions {
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@@ -99,7 +99,7 @@ function timerGlitch(){
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}
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}
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window.onload = function () {
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window.onload = function () {
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timerGlitch();
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timerGlitch();
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setTimeout(function () {
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setTimeout(function () {
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/* document.getElementById('message').innerHTML =
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/* document.getElementById('message').innerHTML =
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'The page has finished loading! After 2 second'; */
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'The page has finished loading! After 2 second'; */
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@@ -40,6 +40,8 @@
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Les styles de missions présentées seront les plus communes et celles que le joueur rencontrera le plus
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Les styles de missions présentées seront les plus communes et celles que le joueur rencontrera le plus
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lors de l’histoire et de l’exploration de la carte stellaire.</p>
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lors de l’histoire et de l’exploration de la carte stellaire.</p>
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</section>
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</section>
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<audio src="multimedia/we_All_Lift_Together_mPTCq3LiZSE.mp3" loop controls>Balise audio non
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supportée</audio>
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<section id="survie">
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<section id="survie">
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<article>
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<article>
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<h2>Survival</h2>
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<h2>Survival</h2>
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BIN
www/multimedia/we_All_Lift_Together_mPTCq3LiZSE.mp3
Normal file
BIN
www/multimedia/we_All_Lift_Together_mPTCq3LiZSE.mp3
Normal file
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